Monday, April 03, 2006

I don’t want this pop-education!


Like a certain elite in the 60’s who didn’t see in Hamilton, Jasper Johns and Andy Warhol “true artists”, some trainers, professors and teachers reject games in learning because “it doesn’t belong to the educational system”. Well I do not intend to compare education with art, however many objections that were made to pop art in the 60’s are made today to games in education. Objections like “this is no art” or “this is for children” are having the same echo today when talking about learning games. Game-based learning is thus a progressive trend closer to Pop Art and Dadaism than to Classicism. It is not “better” than other methods; it brings just some fun, engagement, empowerment and stimulation to the palette of learning methods. Educational specialist shouldn’t compete with video-games, they should use the “gaming” element in their training- or classrooms just like they have been using a blackboard for more than 200 years.
Whatever the digital generation we are from “pre-Pac-Man age” or “post World of Warcraft time”, we are all natural born gamers… just watch kids at kindergarten school, observe first grade students (6 years old) during playtime, remember when you were in a student club at University. No one taught us how to play and yet we play. So just like Pop Art used everyday stuffs, why would education not use a feature that everyone shares?

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